Publications
Large-Scale Conflicts in Massively Multiplayer Online Games
Abstract not provided.
A Data-Driven Approach to Assessing Team Performance through Team Communication
Abstract not provided.
Trainable automated forces
Abstract not provided.
Enabling immersive simulation
The object of the 'Enabling Immersive Simulation for Complex Systems Analysis and Training' LDRD has been to research, design, and engineer a capability to develop simulations which (1) provide a rich, immersive interface for participation by real humans (exploiting existing high-performance game-engine technology wherever possible), and (2) can leverage Sandia's substantial investment in high-fidelity physical and cognitive models implemented in the Umbra simulation framework. We report here on these efforts. First, we describe the integration of Sandia's Umbra modular simulation framework with the open-source Delta3D game engine. Next, we report on Umbra's integration with Sandia's Cognitive Foundry, specifically to provide for learning behaviors for 'virtual teammates' directly from observed human behavior. Finally, we describe the integration of Delta3D with the ABL behavior engine, and report on research into establishing the theoretical framework that will be required to make use of tools like ABL to scale up to increasingly rich and realistic virtual characters.
Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response
Abstract not provided.