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Emulation Modeling for Development of Cyber-Defense Capabilities for Satellite Systems

Cole, Robert G.; Fustos, Jacob M.; Hart, Brian E.; Hill, Brennan H.; Wade, Susan W.; Cooper, Alexis C.; cardona, daniel c.; sabbaghi, arman s.; bullard, carter b.

The objective of this project was to develop a novel capability to generate synthetic data sets for the purpose of training Machine Learning (ML) algorithms for the detection of malicious activities on satellite systems. The approach experimented with was to a) generate sparse data sets using emulation modeling and b) enlarge the sparse data using Generative Adversarial Networks (GANs). We based our emulation modeling on the Open Source NASA Operational Simulator for Small Satellites (NOS3) developed by the Katherine Johnson Independent Verification and Validation (IV&V) program in West Virginia. Significant new capabilities on NOS3 had to be developed for our data set generation needs. To expand these data sets for the purpose of training ML, we experimented with a) Extreme Learning Machines (ELMs) and b) Wasserstein-GANs (WGAN-GP).

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LDRD project final report : hybrid AI/cognitive tactical behavior framework for LVC

Hart, Brian E.; Hart, Derek H.; Little, Charles; Oppel, Frederick J.; Brannon, Nathan B.; Djordjevich Reyna, Donna D.; Linebarger, John M.; Parker, Eric P.

This Lab-Directed Research and Development (LDRD) sought to develop technology that enhances scenario construction speed, entity behavior robustness, and scalability in Live-Virtual-Constructive (LVC) simulation. We investigated issues in both simulation architecture and behavior modeling. We developed path-planning technology that improves the ability to express intent in the planning task while still permitting an efficient search algorithm. An LVC simulation demonstrated how this enables 'one-click' layout of squad tactical paths, as well as dynamic re-planning for simulated squads and for real and simulated mobile robots. We identified human response latencies that can be exploited in parallel/distributed architectures. We did an experimental study to determine where parallelization would be productive in Umbra-based force-on-force (FOF) simulations. We developed and implemented a data-driven simulation composition approach that solves entity class hierarchy issues and supports assurance of simulation fairness. Finally, we proposed a flexible framework to enable integration of multiple behavior modeling components that model working memory phenomena with different degrees of sophistication.

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7 Results
7 Results