Spike Processing for Improved Radiation Tolerance and Low Power Space Missions
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Proceedings - 2019 IEEE Space Computing Conference, SCC 2019
Technological advances have enabled exponential growth in both sensor data collection, as well as computational processing. However, as a limiting factor, the transmission bandwidth in between a space-based sensor and a ground station processing center has not seen the same growth. A resolution to this bandwidth limitation is to move the processing to the sensor, but doing so faces size, weight, and power operational constraints. Different physical constraints on processor manufacturing are spurring a resurgence in neuromorphic approaches amenable to the space-based operational environment. Here we describe historical trends in computer architecture and the implications for neuromorphic computing, as well as give an overview of how remote sensing applications may be impacted by this emerging direction for computing.
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Line of sight jitter in staring sensor data combined with scene information can obscure critical information for change analysis or target detection. Consequently before the data analysis, the jitter effects must be significantly reduced. Conventional principal component analysis (PCA) has been used to obtain basis vectors for background estimation; however PCA requires image frames that contain the jitter variation that is to be modeled. Since jitter is usually chaotic and asymmetric, a data set containing all the variation without the changes to be detected is typically not available. An alternative approach, Scene Kinetics Mitigation, first obtains an image of the scene. Then it computes derivatives of that image in the horizontal and vertical directions. The basis set for estimation of the background and the jitter consists of the image and its derivative factors. This approach has several advantages including: (1) only a small number of images are required to develop the model, (2) the model can estimate backgrounds with jitter different from the input training images, (3) the method is particularly effective for sub-pixel jitter, and (4) the model can be developed from images before the change detection process. In addition the scores from projecting the factors on the background provide estimates of the jitter magnitude and direction for registration of the images. In this paper we will present a discussion of the theoretical basis for this technique, provide examples of its application, and discuss its limitations.
This report describes a new methodology, social language network analysis (SLNA), that combines tools from social language processing and network analysis to identify socially situated relationships between individuals which, though subtle, are highly influential. Specifically, SLNA aims to identify and characterize the nature of working relationships by processing artifacts generated with computer-mediated communication systems, such as instant message texts or emails. Because social language processing is able to identify psychological, social, and emotional processes that individuals are not able to fully mask, social language network analysis can clarify and highlight complex interdependencies between group members, even when these relationships are latent or unrecognized. This report outlines the philosophical antecedents of SLNA, the mechanics of preprocessing, processing, and post-processing stages, and some example results obtained by applying this approach to a 15-month corporate discussion archive.
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Proceedings of the Annual Hawaii International Conference on System Sciences
Based primarily on the results of a month-long experiment and a crisis management exercise, synchronous multimedia collaboration within a taskoriented, time-constrained distributed team appears to exhibit three layers of structure. The first layer is episodic, and results in collections of related multimedia collaboration artifacts that can be called "chapters" or "scenes" in the collaboration. The second layer is the multivalent nature of collaboration, in which collaboration conversations at multiple subgroup levels take place at the same time. The third, top-level, layer is the agenda that drives the collaboration. The implications for the design of synchronous collaboration systems are that multiple views, representations, and metaphors for this conversation structure are needed. Chapter views, subgroup views, and agenda views are presented as alternative packaging mechanisms and entry points into the collaboration data. Other metaphors and presentations include the collaboration tree and infinitely recursive conference room, as well as network graphs of subgroup structure and agenda-based group awareness. © 2006 IEEE.
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