Resistive Memory Device Requirements for a Neural Algorithm Accelerator
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Frontiers in Neuroscience
The exponential increase in data over the last decade presents a significant challenge to analytics efforts that seek to process and interpret such data for various applications. Neural-inspired computing approaches are being developed in order to leverage the computational properties of the analog, low-power data processing observed in biological systems. Analog resistive memory crossbars can perform a parallel read or a vector-matrix multiplication as well as a parallel write or a rank-1 update with high computational efficiency. For an N × N crossbar, these two kernels can be O(N) more energy efficient than a conventional digital memory-based architecture. If the read operation is noise limited, the energy to read a column can be independent of the crossbar size (O(1)). These two kernels form the basis of many neuromorphic algorithms such as image, text, and speech recognition. For instance, these kernels can be applied to a neural sparse coding algorithm to give an O(N) reduction in energy for the entire algorithm when run with finite precision. Sparse coding is a rich problem with a host of applications including computer vision, object tracking, and more generally unsupervised learning.
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2015 4th Berkeley Symposium on Energy Efficient Electronic Systems, E3S 2015 - Proceedings
As transistors start to approach fundamental limits and Moore's law slows down, new devices and architectures are needed to enable continued performance gains. New approaches based on RRAM (resistive random access memory) or memristor crossbars can enable the processing of large amounts of data[1, 2]. One of the most promising applications for RRAM crossbars is brain inspired or neuromorphic computing[3, 4].
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Proceedings of the International Joint Conference on Neural Networks
The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. An added challenge arises when the problem domain is dynamic or non-stationary with the data distributions or categorizations changing over time. This phenomenon is known as concept drift. Game-theoretic algorithms are often iterative by nature, consisting of repeated game play rather than a single interaction. Effectively, rather than requiring extensive retraining to update a learning model, a game-theoretic approach can adjust strategies as a novel approach to concept drift. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in an adaptive manner with repeated play to address concept drift, and show results of applying this algorithm to synthetic as well as real data.
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